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C
- camera - Static variable in class Phase3.FX3D
- canMove - Static variable in class Phase2.Tetris
- cellSize - Static variable in class Phase3.Wrapper
- checkCollision(int[][][], int[]) - Static method in class Phase3.Gbot
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Method checking if a collusion occurs when attempting to add a solid at coordinates
- checkCollision(int[], int) - Static method in class Phase2.Tetris
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Function checking if a collision is going to occur
- checkParcel(int[][][], int[]) - Static method in class Phase3.GreedyAlgorithm
- ChoosePieces - Class in Phase1
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Class with the part of the GUI responsible for allowing the user to choose desired pentomino pieces
- ChoosePieces() - Constructor for class Phase1.ChoosePieces
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Default class constructor
Whenever used, it makes sure that a new class instance is fired and that all settings are reset to default values - chosenAlgorithm - Static variable in class Phase1.Search
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A flag that holds the value that corresponds to the algorithm used to solve the puzzle
- clearInput(int[][][]) - Static method in class Phase3.FX3D
- collided - Static variable in class Phase2.Tetris
- ColumnObject - Class in Phase3
- ColumnObject() - Constructor for class Phase3.ColumnObject
- compare(ParcelType, ParcelType) - Method in class Phase3.GreedyAlgorithm.RatioSorter
- compare(ParcelType, ParcelType) - Method in class Phase3.GreedyAlgorithm.ValueSorter
- con - Static variable in class Phase3.Gbot
- CONTAINER_COLOR - Static variable in class Phase3.FX3D
- CONTAINER_DEPTH - Static variable in class Phase3.Wrapper
- CONTAINER_HEIGHT - Static variable in class Phase3.Wrapper
- container_material - Static variable in class Phase3.FX3D
- CONTAINER_WIDTH - Static variable in class Phase3.Wrapper
- contX - Static variable in class Phase3.Gbot
- contY - Static variable in class Phase3.Gbot
- contZ - Static variable in class Phase3.Gbot
- copyField(int[][]) - Static method in class Phase2.Gbot
- copyField(int[][]) - Static method in class Phase2.Tetris
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Method for copying field
- copyField(int[][][]) - Static method in class Phase3.Gbot
- CreateDancingInput - Class in Phase3
- CreateDancingInput(String) - Constructor for class Phase3.CreateDancingInput
- createDataStructure() - Method in class Phase3.DancingLinksProblem
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Method creating the dancing links data structure
- createPieces() - Method in class Phase1.ChoosePieces
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Creates a window of the class to make it possible for user to input desired values
It adds the interactive layer with all clickable and adjustable elements to the GUI. - createPlacements() - Method in class Phase3.CreateDancingInput
- createWindow() - Method in class Phase1.ChoosePieces
- createWindow() - Static method in class Phase1.LandingPage
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Method creating a window of the class.
- createWindow() - Static method in class Phase1.Search
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A method responsible for creating the window with the game solver, that is being displayed after all settings are inputted by the user
- createWindow() - Static method in class Phase2.GameModeSelector
- curHeight - Static variable in class Phase3.Gbot
- curPiece - Static variable in class Phase2.Tetris
- curPieceRotation - Static variable in class Phase2.Tetris
- curPos - Static variable in class Phase2.Tetris
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