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L
- LandingPage - Class in Phase1
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Class that starts up the GUI and enables selection of grid width/height and the solving algorithm
- LandingPage() - Constructor for class Phase1.LandingPage
- lastCoord - Static variable in class Phase3.Gbot
- lastScore - Static variable in class Phase2.Tetris
- lastSolid - Static variable in class Phase3.Gbot
- layerCutoff - Variable in class Phase3.DancingLinksProblem
- layerLabel - Static variable in class Phase3.FX3D
- layerSlider - Static variable in class Phase3.FX3D
- left - Variable in class Phase3.DataObject
- leftPressed - Static variable in class Phase2.Tetris
- leftToPlace - Static variable in class Phase3.Gbot
- link() - Method in class Phase3.ColumnObject
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Adds a column back by linking it again to the neighbouring columns
- loadState(Gbot.State) - Static method in class Phase2.Gbot
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Loads a state
- lpdone - Static variable in class Phase1.Search
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Flag checking if the Phase1.LandingPage and Phase1.ChoosePieces classes have already been terminated.
- LPentominoAmountLabel - Static variable in class Phase3.FX3D
- LPentominoAmountTextField - Static variable in class Phase3.FX3D
- LPentominoValueLabel - Static variable in class Phase3.FX3D
- LPentominoValueTextField - Static variable in class Phase3.FX3D
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