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S

score - Variable in class Phase2.GameWrapper
 
score - Static variable in class Phase2.Tetris
 
score - Static variable in class Phase3.Wrapper
 
scoringLabel - Static variable in class Phase3.FX3D
 
SCREEN_HEIGHT - Static variable in class Phase3.FX3D
 
SCREEN_WIDTH - Static variable in class Phase3.FX3D
 
screenInfo - Static variable in class Phase3.FX3D
 
search() - Static method in class Phase1.Search
Helper function that starts the solving process with the user-chosen algorithm
search() - Static method in class Phase1.Search2
 
Search - Class in Phase1
Class starting the execution of the main program
Search() - Constructor for class Phase1.Search
 
Search2 - Class in Phase1
Class containing the recursive search method (unfinished)
Search2() - Constructor for class Phase1.Search2
 
seed - Static variable in class Phase2.Tetris
 
selectInput() - Method in class Phase3.CreateDancingInput
Method retrieving the input selected in the Wrapper class and generating input
selectionWindow - Static variable in class Phase2.GameModeSelector
 
setColID(int) - Method in class Phase1.Node
 
setColor(int) - Method in class Phase3.ParcelType
 
setColumn(Node) - Method in class Phase1.Node
 
setDown(Node) - Method in class Phase1.Node
 
setLeft(Node) - Method in class Phase1.Node
 
setMaximum(int) - Method in class Phase3.ParcelType
 
setName(String) - Method in class Phase3.ParcelType
 
setNodeCount(int) - Method in class Phase1.Node
 
setPlaced(int) - Method in class Phase3.ParcelType
 
setRatio(double) - Method in class Phase3.ParcelType
 
setRight(Node) - Method in class Phase1.Node
 
setRotations(int) - Method in class Phase3.ParcelType
 
setRowID(int) - Method in class Phase1.Node
 
setState(int[][]) - Method in class Phase1.UI
 
setState(int[][]) - Method in class Phase2.UI
 
setup() - Static method in class Phase3.Gbot
 
setUp(Node) - Method in class Phase1.Node
 
setupSlider(Stage) - Static method in class Phase3.FX3D
 
setupUIComponents() - Static method in class Phase3.FX3D
 
setupUIElements(Stage) - Static method in class Phase3.FX3D
 
setupUIPostElements(Stage) - Static method in class Phase3.FX3D
 
setupUIPreElements(Stage) - Static method in class Phase3.FX3D
 
setValue(double) - Method in class Phase3.ParcelType
 
setValue(int) - Method in class Phase1.Node
 
shapes - Variable in class Phase3.CreateDancingInput
 
ShapesAndRotations - Class in Phase3
Class holding all of the shapes (Boxes and pentominoes) and all of their rotations (as list of 3D matrices)
ShapesAndRotations() - Constructor for class Phase3.ShapesAndRotations
 
shapeSelection - Static variable in class Phase3.FX3D
 
size - Variable in class Phase3.ColumnObject
 
slow - Static variable in class Phase3.Gbot
 
smallestColumn - Variable in class Phase3.DancingLinksProblem
 
SmartGroup() - Constructor for class Phase3.FX3D.SmartGroup
 
solArr - Static variable in class Phase1.Search
 
solRows - Static variable in class Phase1.Search
 
solveDriver() - Method in class Phase3.DancingLinksProblem
 
spacePressed - Static variable in class Phase2.Tetris
 
start - Static variable in class Phase2.Tetris
 
start - Variable in class Phase3.DancingLinksProblem
 
start(Stage) - Method in class Phase3.FX3D
 
startAlgorithm() - Static method in class Phase3.Algorithm
Main method of the class that starts execution of the algorithm that is chosen in the Wrapper class.
startButton - Static variable in class Phase3.FX3D
 
startWindow - Static variable in class Phase1.LandingPage
Frame corresponding to the game window that starts up to enable the user to choose the desired game setting
State() - Constructor for class Phase2.Gbot.State
 
step() - Static method in class Phase2.Tetris
Method performing steps of the game
supMat - Static variable in class Phase1.Search
 
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